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WiseDuck
WiseDuck Veterano Registrado
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#3 Por WiseDuck
06/11/2002 - 20:03
.: November 3, 2002 :.

Snes9x Patches
:: Posted at 21:54 GMT by Zolex -

"Kode54" has released some handy patches over at the Snes9x Forums. He included this information in his thread:

# Corrects sample pitches the right way
# FatlXception's BRR decoder adapted in place of the original decoder. Turn off Anti-Resonance's method to try it out. I recommend you also leave sample caching turned off. Go ahead, test out Legend of Zelda or something.
# The second changes the SPC dumping code so it won't actually save a dump until the next key-on event. I may change it so it ignores muted channels. Known to produce broken SPCs if the game was in the middle of transferring or communicating with the SPC even after the sound started playing, such as with Star Ocean, and possibly Tales of Phantasia. Zero out the ports saved in the SPC file to correct this. (APU RAM 0xF4-0xF7)

Click here to visit his website.
Click here to viist the Snes9x website.
Click here to view the thread.


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